
which formspec will be shown? you get packets for both, it might be in any order of "one then the other"). Note that digging them will always give you the empty ones. These windows only appear on straight lengths and on certain junctions. Pipes show via a 'window' on them whether they have water in them.
#MINETEST PIPEWORKS MOD#
right-click, then walk away 20 nodes, then formspec shows up right-click, then right-click on another formspec node. Pipeworks This mod uses supplies a complete set of round, flanged pipes, along with a number devices for them such as valves and pumps. nodes that have to wait for a packet round-trip to show a formspec cause some really obnoxious user experience, particularly if the server is lagging a lot (e.g. That doesn't negate the advantage of immediately confirming that you've correctly interacted w/ them. Their only saving grace is that they are sent to the client, so you get instant loading when the server is lagging, however if you have meta inventory rules, buttons, etc, that all has to go to the server so you lose that advantage anyways. but as it stands, they're far from being un-upgradable.
#MINETEST PIPEWORKS UPDATE#
I do admit that the usual way of dealing w/ this - writing LBMs to update formspecs - doesn't feel like the ideal solution. Pipeworks adds pipes that can be used to transport fluids, and pneumatic tubes that can be used to move items. What the title says, for obvious reasons, like upgradability
#MINETEST PIPEWORKS MODS#
but i think that still needs to be written before asking that other mods support it, instead of expecting them all to implement something piecemeal. Warning: This package is from the experimental distribution. mods like formspec_flow are starting to get created, so perhaps someday we can have a mod that makes it so that individual mods don't have to care about what the size of the player inventory is when they're creating formspecs. minetest-mod-pipeworks gnome-shell-extension-flypie Experimental package. Print instructions Licence: Creative Commons - Attribution - Non-Commercial - Share Alike Category: Video Games Print Settings. Summary: Mob Framework Mod (former animals mod) provides a framework for creating mobs in. additionally, parameterizing formspecs is currently terrible if you're building them out of strings, as most mods do. If you want the original models from the Pipeworks mod, get them from my Pipeworks repository on GitLab. changing that number, and then expecting the entire rest of the universe to move to be compatible w/ your new system, is arrogant particularly when there's no standard API to govern such a feature. mineclone), but most mods are built to default_game and are hard-coded to 32 slots. it makes sense perhaps at the "game" level (e.g. that is certainly a problem that needs some sort of solution.Īfter thinking about this a bit, i feel like having non-standard inventory sizes is just not something minetest is set up to parameterize in its current state of development. Oh, i see, because it's the size of the player's inventory that is a different size, not the storage node.
